Lecture 3Modellazione a partire da oggetti bidimensionali (“Shapes”)
08:41
Lecture 4Modellazione poligonale
12:34
Lecture 5Modellazione a partire da una mesh piana
15:54
Lecture 6Tecniche di illuminazione
11:56
Lecture 7Creazione di texture con Material Editor
13:42
Lecture 8Creazione di texture con Adobe Photoshop
07:15
Lecture 9Utilizzo di Biped e Bones
17:04
Lecture 10Sistema di gerarchia delle ossa
06:15
Lecture 11Skinning (Applicazione del modificatore “Skin”)
10:32
Lecture 12Animazione con Auto Key e Set Key
09:14
Lecture 13Impostazioni di Rendering
08:36
Lecture 14Modellazione organica
38:02
Lecture 15Applicazione di texture sul pesce
05:29
Lecture 16Rigging
09:42
Lecture 17Skinning
08:33
Lecture 18Animazione con Keys su Timeline
10:12
Lecture 19Tecniche di modellazione
11:37
Lecture 20Creazione di texture
09:29
Lecture 21Esercitazione 1
07:40
Lecture 22Esercitazione 2
05:12
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